RayFire Tool plugin for 3ds MAX 9, 2008 and 2009 программы
24.11.2008, 02:28
RayFire Tool gives you the ability to shoot, destroy,
demolish, wreck, break down, wreak havoc, blow up, burst, detonate,
explode and do other similar things you have always dreamed of to do in
Max.
RayFire Tool 1.42 feature list:
NVidia PhysX Rigid Body support via
RayFire user interface. Only 32 bit 3ds Max version. This means that
You still can use RayFire with PhysX engine support on 64 bit PC, but
only with 32 bit 3ds Max.
NVidia PhysX Influence. Allows
You to affect on objects in sumulation by forces, spacewarps and mouse
cursor. Animatable Time Scale property allows You to create Bullet Time
effect in a seconds.
Interactive Demolition System for
NVidia PhysX engine. Creates dynamic simulation and demolishes objects
accordingly to their material and collision strength. Each fragment can
demolish further with proper amount of collision strength.
Fragmentation. Allows you to fragment geometry objects.
Explosion. Allows you to realistically explode objects.
Reactor Rigid Body support via RayFire user interface.
Reactor Hit, Displace, and Holes Impact dformations for shooting.
Instant Action. Allows you to shoot and explode without gun, manually defining all impact spots on impact object.
Various
effects for shooting, such as Impact flash, Muzzle Flash, Particle
Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks,
Blood, Decals, Bullets and any Custom objects which you can define by
yourself.
Interactive Layer Manager. Allows
you to interactively change properties in the already created effects,
select, hide\unhide, freeze\unfreeze and delete any created layer or
effect.
Automatic update system.
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Note: You can use 32 bit versions on 64 bit PC, but only with 32 bit 3ds Max
NVidia PhysX
Rigid Body support via RayFire user interface. Create dynamic simulations with THOUSANDS
of objects. Supports Wind, PBombs, Gravity, and Drag space warps as
additional influence forces. Ability to trigger simulation using mouse
cursor by pulling or tipping over objects.
Interactive Demolition System.
Fast and easy way for smashing and crushing objects.
Creates dynamic simulation and demolishes objects accordingly to their material and collision strength
Time Scale.
Animatable Time Scale property for PhysX dynamic simulation allows You to create Bullet Time effect in a seconds.
Explosions. Multiple bombs support. New RF_Bomb helper
allows You to set up a lot of bombs with different explosion options.
Also available four new explosion directions: Spherical, Cylindrical,
Planar, and Cone.
Draw fragment mode. Fragment objects drawing strokes on screen in all supported views.